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Munchkin Expansions in Order (All 10 Numbered Sets, and Which to Buy First)

· 7 min read

The fantasy Munchkin expansions run from Munchkin 2: Unnatural Axe (2002) to Munchkin 10: Time Warp (2022). There are ten numbered sets, counting 6.5. Buy Unnatural Axe first, then Clerical Errors. Skip Munchkin 7 until you own at least two other sets, because it isn’t designed to be played on its own.

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A note on how we built this list: we play Munchkin Deluxe and don’t own any expansions yet. The order, card counts and contents come from Steve Jackson Games’ official Munchkin product pages, and the release years come from BoardGameGeek. The buying advice is our judgement of what each set adds to the base game.

All Munchkin Expansions in Order

# Expansion First released Cards What it adds Status
2 Unnatural Axe 2002 112 Orc race In print
3 Clerical Errors 2003 112 Gnome race, Bard class In print
4 The Need for Steed 2005 112 Steeds (new card type), more Hirelings In print
5 De-Ranged 2007 112 Ranger class, monsters from international editions In print
6 Demented Dungeons 2008 20 Dungeons + 16 Portals Dungeon and Portal cards Out of print
6.5 Terrible Tombs 2016 20 Dungeons + 16 Portals More Dungeons and Portals Out of print
7 Cheat With Both Hands 2011 112 Ultra Munchkin, 1/3-Breed, enhancers, Cheat! cards In print
8 Half Horse, Will Travel 2012 112 Centaur and Lizard Guy races, Elite/Legendary/Elder enhancers In print
9 Jurassic Snark 2018 112 Dinosaur monsters, prehistoric armor, dinosaur steeds In print
10 Time Warp 2022 112 Historical monsters and items In print

The Munchkin Door deck from our copy of Munchkin Deluxe

Every numbered set is an expansion, not a standalone game, and every one except Munchkin 7 works with just one base game. You need Munchkin Deluxe, the core set or Second Edition to play.

Which Munchkin Expansion to Buy First

Start with Munchkin 2: Unnatural Axe. It’s the first expansion and it’s still in print. It adds 112 cards, including the Orc race and more monsters and gear, without changing how the game works. If you’re buying one expansion as a gift, this is the safe pick.

Check Munchkin 2 Unnatural Axe price on Amazon →

Then Munchkin 3: Clerical Errors. It adds the Gnome race and the Bard class, which gives players new character builds to chase. It also includes guest-artist cards, so it looks a little different from the rest of the deck.

Check Munchkin 3 Clerical Errors price on Amazon →

Third, Munchkin 4: The Need for Steed. Steeds are a new kind of card you ride into battle, so this set changes your options more than the first two.

Check Munchkin 4 The Need for Steed price on Amazon →

The Middle of the Pack

Once you have the first three, the next sets are about variety.

Check Munchkin 8 Half Horse Will Travel price on Amazon →

What most buyers assume: the numbers are a sequence, so you should buy them in order.

What’s actually true: apart from Munchkin 7, every expansion works with the base game on its own. The numbers only tell you the release order, so pick sets by what they add.

The Ones to Skip (For Now)

“Is Munchkin 7 a standalone game?” No. Cheat With Both Hands is a reissue of an older set called Munchkin Blender, and its official page says it’s meant to be combined with two or more Munchkin games. Buy it after you own a couple of other sets.

Munchkin 6: Demented Dungeons and 6.5: Terrible Tombs are both out of print. Don’t hunt for them. Their contents are combined in the in-print Munchkin 6: Double Dungeons booster, which adds 40 double-sized Dungeon cards and 32 Portals.

Check Munchkin 6 Double Dungeons price on Amazon →

Is Munchkin Big Box a Better Deal?

Big Box already contains the core set, Unnatural Axe, Clerical Errors and Double Dungeons. At Steve Jackson Games’ list prices, those four add up to $106.80 ($34.95 + $23.95 + $23.95 + $23.95). Big Box lists at $134.95, so the extra $28.15 buys Munchkin Bosses, Side Quests 1 and 2, 50 brand-new cards, two gameboards, wooden meeples and dice.

If you’re buying Munchkin and the first two expansions at the same time, Big Box is the better value. If you already own the base game, buy the expansions individually instead. Our Munchkin versions guide compares Big Box with Deluxe and the new Second Edition.

Check Munchkin Big Box price on Amazon →

New to the game? Start with our full Munchkin review, and add expansions once your group has played the base deck enough to know every card.

Frequently Asked Questions

What order do the Munchkin expansions go in?

Munchkin 2: Unnatural Axe, 3: Clerical Errors, 4: The Need for Steed, 5: De-Ranged, 6: Demented Dungeons, 6.5: Terrible Tombs, 7: Cheat With Both Hands, 8: Half Horse, Will Travel, 9: Jurassic Snark, and 10: Time Warp. The numbers reflect release order, not a required play order.

What is the best Munchkin expansion to buy first?

Munchkin 2: Unnatural Axe. It’s the first expansion, it’s in print, and its 112 cards add the Orc race and more monsters without changing the rules. Clerical Errors is the natural second buy.

Do you need to play Munchkin expansions in order?

No. Every numbered expansion except Munchkin 7 works with the base game by itself, so buy the sets whose races, classes or themes appeal to your group. Munchkin 7 is meant to be mixed with two or more Munchkin sets.

Is Munchkin 7 a standalone game?

No. Munchkin 7: Cheat With Both Hands is an expansion, and Steve Jackson Games says it’s meant to be combined with two or more Munchkin games.

How many Munchkin expansions are there?

Fantasy Munchkin has ten numbered expansions, from Munchkin 2 to Munchkin 10, counting Munchkin 6.5. There are also many smaller boosters, such as Double Dungeons, Side Quests and Munchkin Bosses.

Which Munchkin expansions are out of print?

Munchkin 6: Demented Dungeons and Munchkin 6.5: Terrible Tombs are out of print. Their Dungeon and Portal cards are combined in the in-print Munchkin 6: Double Dungeons booster.

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