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Skip-Bo vs Phase 10 vs Uno (Which Card Game Should You Buy?)

· 7 min read

Buy Skip-Bo if you mostly play with two people. Buy Phase 10 if you want one game for a mixed-age family table. Buy Uno if you need to seat seven to ten or want rounds that end in minutes. We rate Skip-Bo 5/5 Pandas, Phase 10 4/5 and Uno 2/5.

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All three are Mattel card games built on numbered cards, and all three are rated for ages 7 and up. They play nothing alike. Skip-Bo is the oldest of the three: it has been sold since 1967, according to Wikipedia’s Skip-Bo entry.

Skip-Bo Phase 10 Uno
Created 1967, Hazel “Skip” Bowman 1982, Kenneth Johnson 1971, Merle Robbins
Cards 162 108 112
Players 2–6 2–6 2–10
Age 7+ 7+ 7+
Goal Empty your stock pile Complete 10 phases in order Empty your hand; first to 500 points
Hand size 5 cards 10 cards 7 cards
Type of game Sequencing race Rummy Matching
Play time on BoardGameGeek 20 min 45 min 30 min
Our Bamboo rating (easy to learn) 4/5 5/5 5/5
Our Pandas rating (fun) 5/5 4/5 2/5

Card counts and player counts come from Mattel’s rule sheets for Skip-Bo, Phase 10 and Uno.

Side-by-side comparison of Skip-Bo, Phase 10 and Uno on cards, players, hand size and our fun rating

How the Three Games Actually Differ

Each game asks you to do a different thing with your cards. In Uno you get rid of them. In Phase 10 you collect them. In Skip-Bo you put them in order.

An Uno turn is a match: play a card that shares a color or number with the top of the pile, or draw. A Phase 10 turn is rummy: draw, keep what builds your sets and runs, discard the rest.

A Skip-Bo turn is a chain. You draw up to five cards, then play as many as you can onto shared piles that count from 1 to 12. The goal is to reach the face-up card on your own stock pile and play it.

Skip-Bo number cards 1 through 12 laid out in three columns next to a Skip-Bo wild card
Skip-Bo’s whole deck is these twelve numbers plus a wild card. The colors don’t matter in play. Photo: Eric, King Panda Games

Skip-Bo is the only one of the three where colors mean nothing. The rule sheet never mentions them. Only the number counts.

Check Skip-Bo price on Amazon →

Which Is Easiest to Learn?

“Is Skip-Bo harder than Uno?” A little. Uno is the easiest of the three, Phase 10 is next, and Skip-Bo takes the longest to explain.

Uno has one pile and one rule: match the color or the number. Most people already know it. Phase 10 adds sets and runs, and the ten phases are printed on a reference card.

Skip-Bo has four kinds of piles: your stock pile, the draw pile, the shared building piles and your own discard piles. That’s why we give it 4/5 Bamboo and the other two 5/5. Each pile has one simple rule, so it isn’t much to learn.

Which Is Best for Two Players?

Skip-Bo. We think it’s at its best with four, and it’s still a great two-person game. It’s easy as a two-person game, and it’s our cheap date night: get some ice cream and play Skip-Bo.

What changes at two in the other games: Uno’s Skip and Reverse cards both just give you another turn, and Phase 10’s Skip always hits the same person.

What changes at two in Skip-Bo: nothing in the rules. Each player still gets a 30-card stock pile, the same as at three or four, and every block lands on the one player you’re racing.

Our Skip-Bo 2-player guide has the setup. If you play as a pair most nights, our best 2-player games list has more options.

Which Is Best for Big Groups?

Uno wins on player count. Uno seats 2 to 10. Skip-Bo and Phase 10 both stop at 6.

Skip-Bo does have one thing the others don’t: an official partnership variant. Teammates can play from each other’s stock and discard piles, and a team wins when both of its stock piles are gone.

For a party of eight, Uno is the only one of the three that works out of the box.

Check Uno price on Amazon →

Which Takes Longest?

Phase 10 is the longest. A full game is at least ten rounds, and players repeat any phase they miss.

Skip-Bo sits in the middle. BoardGameGeek lists it at 20 minutes, but a full game with 30-card stock piles can run longer. The rule sheet’s short game deals 10-card stock piles, and that version is quick.

A single Uno round is the shortest of the three. So if you have ten minutes, play Uno or short-game Skip-Bo. If you have an evening, play Phase 10.

Check Phase 10 price on Amazon →

So Which Should You Buy?

  1. Two players, most of the time: Skip-Bo.
  2. A family of three to six with mixed ages: Phase 10.
  3. Groups of seven to ten: Uno.
  4. Something small to pack for a trip: Skip-Bo or Phase 10. Both are just a deck of cards.
  5. Kids who are still learning numbers: Uno first, then Skip-Bo.

These three don’t replace each other, so owning more than one is reasonable.

For the full picture on each, read our Skip-Bo review, our Phase 10 review and our Uno review. We also compare the other two head to head in Phase 10 vs Uno.

Frequently Asked Questions

Is Skip-Bo better than Phase 10?

For two players, yes. We rate Skip-Bo 5/5 Pandas and Phase 10 4/5. For a family table of four to six with mixed ages, Phase 10 is slightly easier to teach and just as good a buy.

Is Skip-Bo better than Uno?

We think so. We rate Skip-Bo 5/5 Pandas and Uno 2/5. Skip-Bo gives you more to decide each turn. Uno is the better choice only when you need to seat more than six players.

Are Skip-Bo and Uno made by the same company?

Yes. Mattel publishes Skip-Bo, Uno and Phase 10. Skip-Bo was created in 1967 by Hazel “Skip” Bowman, and Mattel has owned it since buying International Games in 1992.

Which has more cards, Skip-Bo or Uno?

Skip-Bo. It has 162 cards, against 112 for Uno and 108 for Phase 10. Skip-Bo needs the bigger deck because each player starts with a stock pile of 20 or 30 cards.

Can you play Skip-Bo with Uno cards?

Not well. Skip-Bo needs twelve copies each of the numbers 1 to 12 plus 18 wilds. An Uno deck only runs from 0 to 9 and has far fewer of each number.

Which is easiest for young kids?

Uno. Matching a color or a number is simpler than keeping track of Skip-Bo’s four kinds of piles. All three games are rated for ages 7 and up.

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